# XPak v0.4.1; 96/09/30. (c) Tom Wheeley; , tomw@tsys.demon.co.uk; sound/items/r_item1.wav sound/items/r_item2.wav sound/items/health1.wav sound/misc/medkey.wav sound/misc/runekey.wav sound/items/protect.wav sound/items/protect2.wav sound/items/protect3.wav sound/items/suit.wav sound/items/suit2.wav sound/items/inv1.wav sound/items/inv2.wav sound/items/inv3.wav sound/items/damage.wav sound/items/damage2.wav sound/items/damage3.wav sound/weapons/r_exp3.wav sound/weapons/rocket1i.wav sound/weapons/sgun1.wav sound/weapons/guncock.wav sound/weapons/ric1.wav sound/weapons/ric2.wav sound/weapons/ric3.wav sound/weapons/spike2.wav sound/weapons/tink1.wav sound/weapons/grenade.wav sound/weapons/bounce.wav sound/weapons/shotgn2.wav sound/misc/menu1.wav sound/misc/menu2.wav sound/misc/menu3.wav sound/ambience/water1.wav sound/ambience/wind2.wav sound/demon/dland2.wav sound/misc/h2ohit1.wav sound/items/itembk2.wav sound/player/plyrjmp8.wav sound/player/land.wav sound/player/land2.wav sound/player/drown1.wav sound/player/drown2.wav sound/player/gasp1.wav sound/player/gasp2.wav sound/player/h2odeath.wav sound/misc/talk.wav sound/player/teledth1.wav sound/misc/r_tele1.wav sound/misc/r_tele2.wav sound/misc/r_tele3.wav sound/misc/r_tele4.wav sound/misc/r_tele5.wav sound/weapons/lock4.wav sound/weapons/pkup.wav sound/items/armor1.wav sound/weapons/lhit.wav sound/weapons/lstart.wav sound/misc/power.wav sound/player/gib.wav sound/player/udeath.wav sound/player/tornoff2.wav sound/player/pain1.wav sound/player/pain2.wav sound/player/pain3.wav sound/player/pain4.wav sound/player/pain5.wav sound/player/pain6.wav sound/player/death1.wav sound/player/death2.wav sound/player/death3.wav sound/player/death4.wav sound/player/death5.wav sound/weapons/ax1.wav sound/player/axhit1.wav sound/player/axhit2.wav sound/player/h2ojump.wav sound/player/slimbrn2.wav sound/player/inh2o.wav sound/player/inlava.wav sound/misc/outwater.wav sound/player/lburn1.wav sound/player/lburn2.wav sound/misc/water1.wav sound/misc/water2.wav sound/doors/medtry.wav sound/doors/meduse.wav sound/doors/runetry.wav sound/doors/runeuse.wav sound/doors/basetry.wav sound/doors/baseuse.wav sound/misc/null.wav sound/doors/drclos4.wav sound/doors/doormv1.wav sound/doors/hydro1.wav sound/doors/hydro2.wav sound/doors/stndr1.wav sound/doors/stndr2.wav sound/doors/ddoor1.wav sound/doors/ddoor2.wav sound/doors/latch2.wav sound/doors/winch2.wav sound/doors/airdoor1.wav sound/doors/airdoor2.wav sound/doors/basesec1.wav sound/doors/basesec2.wav sound/buttons/airbut1.wav sound/buttons/switch21.wav sound/buttons/switch02.wav sound/buttons/switch04.wav sound/misc/secret.wav sound/misc/trigger1.wav sound/ambience/hum1.wav sound/ambience/windfly.wav sound/plats/plat1.wav sound/plats/plat2.wav sound/plats/medplat1.wav sound/plats/medplat2.wav sound/plats/train2.wav sound/plats/train1.wav sound/ambience/fl_hum1.wav sound/ambience/buzz1.wav sound/ambience/fire1.wav sound/ambience/suck1.wav sound/ambience/drone6.wav sound/ambience/drip1.wav sound/ambience/comp1.wav sound/ambience/thunder1.wav sound/ambience/swamp1.wav sound/ambience/swamp2.wav sound/ogre/ogdrag.wav sound/ogre/ogdth.wav sound/ogre/ogidle.wav sound/ogre/ogidle2.wav sound/ogre/ogpain1.wav sound/ogre/ogsawatk.wav sound/ogre/ogwake.wav sound/demon/ddeath.wav sound/demon/dhit2.wav sound/demon/djump.wav sound/demon/dpain1.wav sound/demon/idle1.wav sound/demon/sight2.wav sound/shambler/sattck1.wav sound/shambler/sboom.wav sound/shambler/sdeath.wav sound/shambler/shurt2.wav sound/shambler/sidle.wav sound/shambler/ssight.wav sound/shambler/melee1.wav sound/shambler/melee2.wav sound/shambler/smack.wav sound/knight/kdeath.wav sound/knight/khurt.wav sound/knight/ksight.wav sound/knight/sword1.wav sound/knight/sword2.wav sound/knight/idle.wav sound/soldier/death1.wav sound/soldier/idle.wav sound/soldier/pain1.wav sound/soldier/pain2.wav sound/soldier/sattck1.wav sound/soldier/sight1.wav sound/wizard/hit.wav sound/wizard/wattack.wav sound/wizard/wdeath.wav sound/wizard/widle1.wav sound/wizard/widle2.wav sound/wizard/wpain.wav sound/wizard/wsight.wav sound/dog/dattack1.wav sound/dog/ddeath.wav sound/dog/dpain1.wav sound/dog/dsight.wav sound/dog/idle.wav sound/zombie/z_idle.wav sound/zombie/z_idle1.wav sound/zombie/z_shot1.wav sound/zombie/z_gib.wav sound/zombie/z_pain.wav sound/zombie/z_pain1.wav sound/zombie/z_fall.wav sound/zombie/z_miss.wav sound/zombie/z_hit.wav sound/zombie/idle_w2.wav sound/boss1/out1.wav sound/boss1/sight1.wav sound/boss1/throw.wav sound/boss1/pain.wav sound/boss1/death.wav sound/hknight/hit.wav maps/b_bh10.bsp maps/b_bh100.bsp maps/b_bh25.bsp progs/armor.mdl progs/g_shot.mdl progs/g_nail.mdl progs/g_nail2.mdl progs/g_rock.mdl progs/g_rock2.mdl progs/g_light.mdl maps/b_shell1.bsp maps/b_shell0.bsp maps/b_nail1.bsp maps/b_nail0.bsp maps/b_rock1.bsp maps/b_rock0.bsp maps/b_batt1.bsp maps/b_batt0.bsp progs/w_s_key.mdl progs/m_s_key.mdl progs/w_g_key.mdl progs/m_g_key.mdl progs/end1.mdl progs/invulner.mdl progs/suit.mdl progs/invisibl.mdl progs/quaddama.mdl progs/player.mdl progs/eyes.mdl progs/h_player.mdl progs/gib1.mdl progs/gib2.mdl progs/gib3.mdl progs/s_bubble.spr progs/s_explod.spr progs/v_axe.mdl progs/v_shot.mdl progs/v_nail.mdl progs/v_rock.mdl progs/v_shot2.mdl progs/v_nail2.mdl progs/v_rock2.mdl progs/bolt.mdl progs/bolt2.mdl progs/bolt3.mdl progs/lavaball.mdl progs/missile.mdl progs/grenade.mdl progs/spike.mdl progs/s_spike.mdl progs/backpack.mdl progs/zom_gib.mdl progs/v_light.mdl progs/s_light.spr progs/flame.mdl progs/flame2.mdl maps/b_explob.bsp progs/ogre.mdl progs/h_ogre.mdl progs/demon.mdl progs/h_demon.mdl progs/shambler.mdl progs/s_light.mdl progs/h_shams.mdl progs/knight.mdl progs/h_knight.mdl progs/soldier.mdl progs/h_guard.mdl progs/wizard.mdl progs/h_wizard.mdl progs/w_spike.mdl progs/h_dog.mdl progs/dog.mdl progs/zombie.mdl progs/h_zombie.mdl progs/boss.mdl progs.dat gfx.wad quake.rc default.cfg end1.bin demo1.dem demo2.dem demo3.dem gfx/palette.lmp gfx/colormap.lmp gfx/complete.lmp gfx/inter.lmp gfx/ranking.lmp gfx/vidmodes.lmp gfx/finale.lmp gfx/conback.lmp gfx/qplaque.lmp gfx/menudot1.lmp gfx/menudot2.lmp gfx/menudot3.lmp gfx/menudot4.lmp gfx/menudot5.lmp gfx/menudot6.lmp gfx/menuplyr.lmp gfx/bigbox.lmp gfx/dim_modm.lmp gfx/dim_drct.lmp gfx/dim_ipx.lmp gfx/dim_tcp.lmp gfx/dim_mult.lmp gfx/mainmenu.lmp gfx/box_tl.lmp gfx/box_tm.lmp gfx/box_tr.lmp gfx/box_ml.lmp gfx/box_mm.lmp gfx/box_mm2.lmp gfx/box_mr.lmp gfx/box_bl.lmp gfx/box_bm.lmp gfx/box_br.lmp gfx/sp_menu.lmp gfx/ttl_sgl.lmp gfx/ttl_main.lmp gfx/ttl_cstm.lmp gfx/mp_menu.lmp gfx/netmen1.lmp gfx/netmen2.lmp gfx/netmen3.lmp gfx/netmen4.lmp gfx/netmen5.lmp gfx/sell.lmp gfx/help0.lmp gfx/help1.lmp gfx/help2.lmp gfx/help3.lmp gfx/help4.lmp gfx/help5.lmp gfx/pause.lmp gfx/loading.lmp gfx/p_option.lmp gfx/p_load.lmp gfx/p_save.lmp gfx/p_multi.lmp maps/start.bsp maps/e1m1.bsp maps/e1m2.bsp maps/e1m3.bsp maps/e1m4.bsp maps/e1m5.bsp maps/e1m6.bsp maps/e1m7.bsp maps/e1m8.bsp